Road Rash also introduced an interactive race environment, with street signs, trees, poles, and livestock, which could interact with the player's vehicle. This resulted in the ability to launch one's motorcycle great distances, resulting in often amusing crash animations. In Road Rash, players had to contend with grade changes, and the physics, though rudimentary compared to today's games, reflected the act of going up or down a hill, as well as turning while climbing, etc. Ost traditional older racing games, the player's vehicle remained on the same horizontal plane, negotiating turns essentially by going right or left. Road Rash boasted a smoothly-rendered vertical element, which was uncommon on consoles at the time. The game is over if the player can't pay for the repairs when their motorcycle is wrecked, or can't pay the fine for being arrested. This money allows the player to buy faster bikes which are needed to stay competitive. Placing in each race gives a certain amount of money which increases considerably as levels progress. As levels progress, the opponents ride faster, fight harder and the tracks are longer and more dangerous. Also, several game modes were introduced alongside the two modes from the first Road Rash were a true two-player game called "Split Screen" where the 14th and 15th players are replaced by human players, and a duel mode called "Mano a Mano" where the two human players can select any bike, weapon, and length of track they wish before racing each other.Presented in a third-person view similar to Hang-On, the player competes in illegal road races and must finish in the top 3 places in every race in order to proceed to the next level.
ROAD RASH VIDEO GAMES PASSWORD
Road Rash II made navigation of the menu screens considerably easier, as well as gave the game a password less than half the size of the first game's passwords. One of the most noticeable differences in the game is the change of the menu screen. This addition would continue throughout several games later in the series. The other main addition to gameplay is of bikes containing nitrous oxide injection, which allows the user's motorcycle to accelerate beyond its top speed for a short amount of time. Where in the first game one strong hit would deplete the opponent's life bar, in this game each weapon's attacks dealt a set amount of damage. One is the fighting system and the addition of a second weapon-the chain. The second Road Rash game introduced two major features to gameplay. After all five tracks were won, the player would advance to the next level, where the track would be longer, the opponents faster, and much more money at stake for a victory or a loss. Races would be won by placing first, second, or third in each of the five tracks (as opposed to the first game, which would allow a victory by placing fourth as well). states of Alaska, Hawaii, Tennessee, Arizona, and Vermont, on progressively longer two-lane roads. Road Rash II introduced several new features to the series, including bikes with nitrous oxide injection and varied weapons. It is based heavily on the engine and sprites of the first game. It was released in 1993 for the Sega Mega Drive.
ROAD RASH VIDEO GAMES SERIES
Road Rash II is the second game in a series of motorcycle-racing video games by Electronic Arts.